Conference paper 2016

Design insights into embedding virtual reality content into life skills training for people with intellectual disability

Proceedings of the 28th Australian Computer-Human Interaction Conference, OzCHI 2016
Conference · pp. 581-585
Abstract

This paper presents some lessons learnt from the co-creation, within a support organisation, of a virtual world dedicated to practicing life skills for people with intellectual disability. The progression of the project throughout successive stages has indicated what people would want to see and practice in a such a virtual world, which would not have been found after a single development iteration. These desires include the representation of public spaces, social interactions and disruptions. Based on initial trials, we propose some new design insights for further implementation of such virtual worlds in training sessions with the use of immersive headsets. While immersive headsets have been demonstrated to enhance the learning experience, they also visually isolate the person in training from the trainer. To overcome this isolation, a new design concept is presented which allows the teacher to communicate, using gestures, with the immersed student. © © 2016 ACM.

Keywords

Author Keywords

Virtual reality Disability life skill training

Index Keywords

E-learning Teaching Personnel training Social interactions Virtual reality Interactive computer graphics Interactive computer systems Human computer interaction Learning experiences Life skills Intellectual Disability Design concept Virtual worlds Training sessions Design insights
Author Affiliations
Queensland University of Technology, Brisbane, QLD, Australia, ENDEAVOUR FOUNDATION, Cannon Hill, QLD, Australia
Funding & Acknowledgements
No funding information
References 10 References
1 Benford, Steve, User embodiment in collaborative virtual environments, Conference on Human Factors in Computing Systems - Proceedings, 1, pp. 242-249, (1995)
2 Brereton, Margot, Design after design to bridge between people living with cognitive or sensory impairments, their friends and proxies, CoDesign, 11, 1, pp. 4-20, (2015)
3 Computer Graphics, (1991)
4 Brooks, Barbara M., An evaluation of the efficacy of training people with learning disabilities in a virtual environment, Disability and Rehabilitation, 24, 11-12, pp. 622-626, (2002)
5 Where the Action is the Foundations of Embodied Interaction, (2001)
6 Guye-Vuillème, Anthony, Nonverbal communication interface for collaborative virtual environments, Virtual Reality, 4, 1, pp. 49-59, (1999)
7 Jackson, Shari L., Design of guided learner-adaptable scaffolding in interactive learning environments, Conference on Human Factors in Computing Systems - Proceedings, pp. 187-194, (1998)
8 Journal of Virtual Worlds Research, (2009)
9 Milgram, Paul, Augmented reality: a class of displays on the reality-virtuality continuum, Proceedings of SPIE - The International Society for Optical Engineering, 2351, pp. 282-292, (1995)
10 Journal of Stem Education Innovations and Research, (2012)
Quick Actions
Full Text via DOI
Citation Metrics
23
Times Cited (Scopus)

References 10
Document Identifiers