Article Gold Open Access 2025

VR-Based Teacher Training Environments: A Systematic Approach for Defining the Optimum Appearance of Virtual Classroom Environments

Virtual Worlds
Journal · Vol. 4 · Issue 1 · Art. 6
Abstract

Virtual Reality (VR) technology has the potential to provide end-user teachers with highly engaging and immersive experiences that reflect real-life classroom challenges and, at the same time, offer a safe space for hands-on practice and experimentation, allowing mistakes without potential consequences to the class or the fear of affecting actual students. The appearance of the virtual environment is a significant component of user experience, and a carefully designed virtual environment customized to meet the needs of end-users can considerably enhance their experience. This paper aims to reflect on the co-design journey of a VR-based teacher training solution designed by teachers, for teachers. Teachers were actively engaged as co-designers throughout all phases of design—conceptualization, development, testing, and iteration—to ensure that the final VR training tool is aligned with their actual needs and preferences, maximizing the added value and acceptance of the virtual solution. The paper presents findings from a series of user engagement activities, highlighting the diverse perspectives of teachers and the design insights gained from their involvement. Teachers who spend a significant amount of time in classrooms may benefit more from an imaginative space rather than a standard classroom environment. The findings indicate that imaginary virtual classroom settings generate high levels of presence, indicating that users may look for experiences that break from the ordinary. © 2025 by the authors.

Keywords

Author Keywords

Teacher training Virtual reality co-design user involvement

Index Keywords

Author Affiliations
Department of Multimedia and Graphic Arts, Cyprus University of Technology, Limassol, Cyprus, CYENS Center of Excellence, Nicosia, Nicosia, Cyprus
Hôpitaux Universitaires de Genève, Geneva, GE, Switzerland
Funding & Acknowledgements
Horizon 2020 Framework Programme
Grant: 739578
Part of the work described in this paper was funded by the VRTEACHER project, Virtual Reality-based Training to improvE digitAl Competences of teacHERs, Grant Agreement number: 2020-1-CY01-KA226-SCH-082707. This project was also partially supported by the EU\u2019s H2020 Research and Innovation Programme (Grant Agreement No 739578) and the Government of the Republic of Cyprus.
Horizon 2020 Framework Programme
Part of the work described in this paper was funded by the VRTEACHER project, Virtual Reality-based Training to improvE digitAl Competences of teacHERs, Grant Agreement number: 2020-1-CY01-KA226-SCH-082707. This project was also partially supported by the EU\u2019s H2020 Research and Innovation Programme (Grant Agreement No 739578) and the Government of the Republic of Cyprus.
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