Article Gold Open Access 2024

Educational Design Guidelines for Teaching with Immersive Technologies—Updating Learning Outcomes of the European Qualification Framework

Trends in Higher Education
Journal · Vol. 3 · Issue 4 · pp. 1091-1108
Abstract

The advent of immersive technologies, such as virtual reality (VR), augmented reality (AR), and mixed reality (MR), is transforming higher education by providing innovative and interactive learning experiences. This article addresses the imperative of integrating these technologies into higher education systems. The study explores the intersection of immersive technologies and pedagogical strategies, aiming to enhance the European Qualification Framework (EQF) by updating learning outcomes to reflect the competence required in the digital age. Through a comprehensive literature review, case studies, and expert consultations, we propose a set of educational design guidelines tailored for higher education institutions. These guidelines align immersive technology applications with EQF levels and descriptors, focusing on undergraduate and postgraduate education. Our findings highlight the potential of immersive learning to foster critical thinking, creativity, and practical skills, while also addressing challenges such as accessibility and faculty training. By providing actionable insights and recommendations, this paper contributes to the development of a robust framework for incorporating immersive technologies in higher education, ensuring that students are equipped with the necessary skills and knowledge to thrive in a rapidly evolving digital world. © 2024 by the authors.

Keywords

Author Keywords

Higher education learning outcomes Instructional design EQF European qualification framework immersive technologies level 6 level 7 level 8

Index Keywords

Author Affiliations
Department of Primary Education, University of the Aegean, Mytilene, North Aegean, Greece
Department of Preschool Education Sciences and Educational Design, University of the Aegean, Mytilene, North Aegean, Greece
University of the Aegean, Mytilene, North Aegean, Greece
Funding & Acknowledgements
European Commission, EC
Grant: ERASMUS-EDU-2023-PI-ALL-INNO, 101139827
This work was partially supported by the European Commission, under project PAX\u2014Pedagogical Alliance for XR-Technology in (Teacher) Education\u2014ERASMUS-EDU-2023-PI-ALL-INNO, Project No. 101139827. We also extend our thanks to all collaborators and partners involved.
European Commission, EC
This work was partially supported by the European Commission, under project PAX\u2014Pedagogical Alliance for XR-Technology in (Teacher) Education\u2014ERASMUS-EDU-2023-PI-ALL-INNO, Project No. 101139827. We also extend our thanks to all collaborators and partners involved.
References 10 References
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8 Ph D Thesis, (2024)
9 European Qualifications Framework
10 Proceedings of the Ahfe International Conference
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