Conference paper Green Open Access 2022

SAVR - Design and Evaluation of an Immersive Virtual Reality Serious Game on Hazard Perception in Technical and Vocational Education

Proceedings of 2022 8th International Conference of the Immersive Learning Research Network, iLRN 2022
Conference
Abstract

Technical and vocational secondary school students take internships in enterprises as part of their training. As such, they are often confronted with hazardous situations, such as contact with chemical substances, operating specialist machinery or in potentially dangerous working conditions. Students therefore need to be prepared in the school setting, prior to their internship experience. To address this challenge an immersive virtual reality serious game was developed. Students' perceptions of the effectiveness of the game were assessed using a survey. Targeted variables were presence, design, interest and usefulness. Students positively evaluated all measures, suggesting an immersive virtual reality serious game is a useful instrument in teaching hazard perception in technical and vocational secondary education. © 2022 Immersive Learning Research Network.

Keywords

Author Keywords

Secondary Education Serious game Design research hazard perception safety education

Index Keywords

E-learning Students Vocational education Technical educations Virtual addresses Virtual reality Hazards Serious games secondary education Secondary schools Design research School students Immersive virtual reality Machinery Safety education Design and evaluations Hazard perceptions
Author Affiliations
Department of Digital Media Experiences, Thomas More, Belgium, Mechelen, VAN, Belgium
Department of Educational Sciences, Universiteit Gent, Ghent, VOV, Belgium
Funding & Acknowledgements
No funding information
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