Article Gold Open Access 2025

Play for the Future: A Cross-Sectional Study on the Role of Video Game Skills in Student Career Planning

Simulation and Gaming
Journal · Vol. 56 · Issue 4 · pp. 350-373
Abstract

Background: Video games are highly popular among young people worldwide and have been shown to help develop skills that are crucial for career planning, such as problem-solving, strategic thinking, and collaboration. These skills align with the future skills framework, which highlights essential life and career skills, learning and innovation skills, and ICT skills that can be fostered through gaming. Methods: This cross-sectional study investigates the role of video games in fostering future skills relevant to career planning among Swiss secondary students (N = 265). We conducted quantitative content analysis within the future skills framework, paired with structural equation modeling (SEM), to determine whether students could identify skills acquired through gaming, which reflective abilities are needed, and how these might apply to career planning. Results: Male students were more likely to report engaging in video gaming (b = .27, p < .001). Video gaming positively influenced both the number (b = 1.31, p < .001) and variety (b = .78, p < .001) of skills identified by students that could be coded within the future skills framework. SEM analysis demonstrated that criticality had a positive effect on the frequency of identified skills coded as future skills (b = .42, p < .05), whereas self-reflection negatively impacted this frequency (b = −.33, p < .05). Additionally, the frequency of future skills identified significantly influenced the perceived learning transfer to career planning (b = .12, p < .001). Conclusion: The study underscores the importance of video games as informal learning environments that cultivate future skills essential for career planning. Integrating gaming experiences into career planning can support the development of adaptable, innovative, and forward-thinking skills. Encouraging an open, critical mindset enhances the transferability of gaming skills to real-life career contexts. © The Author(s) 2025. This article is distributed under the terms of the Creative Commons Attribution 4.0 License (https://creativecommons.org/licenses/by/4.0/) which permits any use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access page (https://us.sagepub.com/en-us/nam/open-access-at-sage).

Keywords

Author Keywords

career planning digital game-based learning future skills lower secondary simulation/gaming video games

Index Keywords

Author Affiliations
Fachhochschule Nordwestschweiz FHNW, Windisch, AG, Switzerland
University of Teacher Education of the Grisons, Chur, Switzerland
Funding & Acknowledgements
Staatssekretariat für Bildung, Forschung und Innovation, SBFI
The author(s) disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: The State Secretariat of Education, Research, and Innovation (SERI) substantially finances the project. The SERI does not constitute an endorsement of the ontents, which only reflect the authors\u2019 views. Additionally, the SERI cannot be held responsible for any use that may be made of the information contained therein.
Spine Education and Research Institute, SERI
The author(s) disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: The State Secretariat of Education, Research, and Innovation (SERI) substantially finances the project. The SERI does not constitute an endorsement of the ontents, which only reflect the authors\u2019 views. Additionally, the SERI cannot be held responsible for any use that may be made of the information contained therein.
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