Conference paper 2019

A preliminary study of adopting game-based learning and e-books to support science learning

Proceedings - 2019 International Symposium on Educational Technology, ISET 2019
Conference · pp. 150-152
Abstract

In this study, the researcher conducted a multi-phases study and to explore how various e-learning materials could be adopted to support a science class in learning electric circuits for elementary school students. Several research phases were conducted in the study. Firstly, the science course observation was conducted to understand how the current science course could be improved with the learning technology. Secondly, the e-learning materials were designed and developed accordingly to support the learning activities. Lastly, science teachers were invited into the interview session for preliminary evaluation. The study aims to take the advantages of game-based learning and multimedia contents to support science learning for elementary school students. The design and mode of how to integrate the two learning tools into science learning scenario is proposed and discussed. © 2019 IEEE.

Keywords

Author Keywords

Game-based learning e-books Technology enhanced learning And science learning

Index Keywords

E-learning Students Educational technology Science learning Game-based Learning Technology enhanced learning Elementary schools Learning technology Electronic publishing E-books E-learning materials Multimedia contents
Author Affiliations
Department of Educational Technology, Tamkang University, Taipei, Taiwan
Funding & Acknowledgements
Ministerio de Ciencia y Tecnología, MICYT
ACKNOWLEDGMENTS This research project is jointly funded by the Ministry of Science and Technology in Taiwan107-2511-H-032-004-MY2. The authors would like to thank Ministry of Science and Technology for their support.
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