Source:Journal of Engineering Science and Technology
(2025)
Integrating technology into the assessment process improves the This paper presents a comprehensive study on the usability testing of digital flipbooks, specifically using the FlipViewer platform. Digital flipbooks have become increasingly popular for their interactive and engaging presentation of c…
Source:Journal of Engineering Science and Technology
(2025)
This study aims to develop a Digital Assessment-based Industrial Internship Evaluation Model for Freedom to Learn (Merdeka Belajar dan Kampus Merdeka; MBKM) in government institutions. In implementing Industrial Internships to assess student performance in government institutions, there currently ne…
Source:Journal of Engineering Science and Technology
(2025)
This study aims to assess the readiness of production workshop facilities and infrastructure for implementing a teaching factory. Observations were conducted to determine if the minimum requirements were met. The results indicated that the readiness of the facilities and infrastructure achieved a pe…
Source:Journal of Engineering Science and Technology
(2025)
The focus of this study was to develop a curriculum model that would comply with the regulations governing professional teacher programs. Some problems in implementing vocational teacher professional education are, among others, that the curriculum is not yet optimal to integrate learning experience…
Source:International Journal of Modern Education and Computer Science
(2025)
In the work, an analysis of modern methods of Educational Data Mining (EDM) was carried out, on the basis of which a set of methods of EDM was developed for the training of vocational education teachers. The basic methods of EDM are considered, namely Prediction, Clustering, Relationship Mining, Dis…
Although the construction sector significantly bolsters the Australian economy, it is widely recognised for lagging behind other industries in adopting emerging technologies. This study reviews existing literature to explore the current state of technology integration in the Australian construction …
Virtual reality (VR) can influence people’s lives and business development. It can bring immersive experiences for people and can strengthen the relationships between customers and companies. In this paper, Generation Z (Gen Z) members’ interest in VR is analyzed in various domains, like education, …
Competency-based education is an educational paradigm with the primary goal of combining theoretical knowledge and practical skills, giving students the opportunity to effectively apply learning outcomes in real-life situations. This approach focuses on preparing students for life’s challenges by nu…
Background: Serious games (SGs) are primarily aimed at promoting learning, skills training, and rehabilitation. Artificial intelligence, immersive technologies, the metaverse, and neurotechnologies promise the next revolution in gaming. Meta-skills are considered the “must-have” skills for thriving …
This study investigates the implementation of dual training at the University of Extremadura (2023–2024), aiming to bridge theoretical academic knowledge with practical industry insights. This research utilizes SmartPLS 4.1.0.9 SEM-PLS software to explore the relationship between corporate engagemen…