Source:Career Coaching and Employability Skills Acquisition
(2025)
Employability skills are increasingly recognized as essential for empowering young people particularly in developing countries where youth unemployment poses a significant challenge. This study explored the experiences of youth engaged in community-based skills acquisition programs, specifically foc…
Source:Career Coaching and Employability Skills Acquisition
(2025)
This scoping review examines job search strategies of unemployed youth in sub-Saharan Africa's agro sector, highlighting its importance in addressing regional youth unemployment. Strategies include networking, leveraging career services, internships, and skill acquisition. The review identifies obst…
Source:Digital Escape Room Designs in Education
(2025)
Digital escape room designs in education have become an innovative and engaging way to promote critical thinking, teamwork, and problem-solving skills among students. By combining the emotional interest in escape rooms with educational content, these virtual puzzles provide a hands-on learning exper…
Source:Higher Education, Skills and Work-based Learning
(2025)
Purpose: In light of the expanding prominence of work-integrated learning (WIL), the pedagogical model that integrates work experiences into an academic curriculum, this paper presents a systematic review that uncovers little-explored students’ reflections of quality (RoQ). Design/methodology/approa…
Source:Higher Education, Skills and Work-based Learning
(2025)
Purpose: Employability is an established research theme in Western literature; however, in developing economies, the concept remains unclear and underresearched. This study addresses this lacuna by exploring how Sri Lankan higher education (HE) administrators conceptualise employability and which ca…
Source:Asian Education and Development Studies
(2025)
Purpose: The research explores how these volunteering experiences in Chinese art museums influence students’ future teaching careers and employability. Design/methodology/approach: Our study delves into the educational value of art museum volunteering for higher education students, focussing particu…
Source:Evolving Strategies for Organizational Management and Performance Evaluation
(2025)
This study examines key competencies in tourism, highlighting the balanced value of technical (hard) and interpersonal (soft) skills. In tourism, where customer interaction and cultural sensitivity are paramount, a multidimensional skill set enhances employability and organizational competitiveness.…
The purpose of this study was to determine the effect of the Project Based Learning model assisted by animation media on the mathematics learning outcomes of fourth grade students. The research method used in this research is the experimental method. The type of research used in this research is qua…
Purpose: The purpose of this study was to provide a model for informal workplace learning. Despite the prevalence and recognized importance of informal learning in the workplace, scattered literature and different perspectives have caused a lack of shared understanding about its nature, and little r…
Source:International Journal of Interactive Mobile Technologies
(2025)
The ongoing evolution of technology in education has highlighted the need for modernized instructional methods. This study explores the development of the Go Electronic game, designed to enhance teaching and learning in digital electronics through gamification. Students often face difficulties in un…