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Showing 1541-1550 of 15993 latest articles

Bridging the Industry 4.0 Skills Gap: An Immersive Augmented Reality Mobile Learning Approach for Vocational Education

Article Open Access
Vocational high schools encounter substantial challenges in preparing graduates who can meet the demands of the 21st century. This study developed and assessed an innovative mobile learning model based on augmented reality (ARMOL) to enhance vocational students’ competencies, using both the ADDIE mo…

International Design Standards and Virtual Learning: Investigations of Teachers’ Experiences

Article Open Access
The study aimed to reveal the consideration degree of the Darsak Educational Platform (DEP) for the International Design Standards (IDS) from teachers’ perspectives in Jordan. In addition, it aimed to investigate the relationship between the consideration degree and the variables of teacher’s gender…

Fostering Lifelong Competency Development: A Digital Authentic Assessment Model for Vocational Internship Programs

Article Open Access
This study aims to develop a digital authentic assessment (DAA) model based on competencybased learning (CBL) in the field work practice program at vocational high schools. The background of this study is the need to improve the quality of assessment in vocational education, which often still uses l…

The development of a project-based, technology-enhanced science module to promote social interaction for preschool children through blended learning

Article Open Access
Early science learning has the potential to enhance children's social interaction development, but a lack of resources in schools requires well-structured activities and a supportive learning environment. In a project aimed at helping children develop an interest in science education from an early a…

The Adoption Voxel-based Educational Game: A Review of the Literature

Conference paper
Teachers frequently employ STEM-based learning in the classroom. As technology evolves, the educational sector must update its learning materials. Using voxel-based game learning media is one method. This learning medium includes games that incorporate some of the learning contained within it. This …

Preparing Students and Teachers for a Digital Future: A Review of the Integration of Computational Thinking in STEM Education

Conference paper
This literature review intends to investigate how Computational Thinking (CT) is incorporated into STEM education. The analysis encompasses various scholarly articles published from 2018 to 2023 to identify key discoveries and prevailing trends concerning the integration of CT into STEM education. T…

Higher VET: Examining an unexpected upskilling and reskilling pathway for STEM and non-STEM university graduates in Spain past; Formación Profesional de Grado Superior: Examinando una vía inesperada de upskilling y reskilling para titulados universitarios STEM y no STEM en España

Article
This article analyzes the learning strategies of university graduates in Higher VET programmes in Spain. The objective is to show whether this decision obeys to an upskilling or reskilling strategy. The methodology used is quantitative, based on the latest nationwide Survey on Education-Training and…

ENHANCING EMPLOYABILITY THROUGH VOCATIONAL AND TECHNICAL SKILL DEVELOPMENT AMONG YOUTHS AND ADULTS IN NIGERIA

Article Open Access
Purpose: This study aims to enhance employability through vocational and technical skill development among Nigerian youth and adults. The objectives were to identify the vocational and technical skills needs of Nigerian youth and adults, assess the effectiveness of existing programmes, and investiga…

ENABLERS OF STUDENT'S SATISFACTION WITH WORK PLACEMENT LEARNING TOWARDS SCHOOL TO WORK TRANSITION: A CASE OF NIGERIA

Article Open Access
Purpose: This study aimed to determine the factors that may promote TVET students' satisfaction with WPL. Design/Methodology/Approach: This study utilised a qualitative design, employing interviews and focus groups to gather information from 23 final-year undergraduate TVET students who had complete…

The Design of Personalized Cultivation Program for Enterprise Digital Talents Based on Smart Learning Platform

Conference paper Open Access
In order to solve the problem of low efficiency and quality of enterprise software engineering talent cultivation, the design of personalized cultivation program for enterprise digital talents based on intelligent learning platform is proposed. The design adopts a layered design method, combined wit…