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Showing 1321-1330 of 15993 latest articles

Professional Situations Modeling for Bachelors in Information Technology Training

Conference paper
The article deals with the problem of modeling classes in the educational process of training bachelor in Information Technology. The article aims to analyze successful practices in the framework of competence-based learning used at leading US higher education institutions and to identify the most e…

Model of Competency Development of Professional Group Leaders in Higher Vocational Colleges in Fujian Province: A Qualitative Research Based on Grounded Theory

Article
Due to the lack of competency framework standards for professional group leaders in higher vocational colleges, the selection and recruitment of professional group leaders are often based on some externally visible indicators, which fail to consider the specificity of the competency requirements for…

Embracing Project-Based Assessments in the Age of AI in Open Distance e-Learning

Article Open Access
Even while Artificial Intelligence (AI) has long been a part of our lives, it has recently received more attention thanks to the Chat Generative Pre-Trained Transformer (ChatGPT) introduction. Since its launch in November 2022, writers have discussed its advantages and disadvantages for society. Con…

Applying Factor Analysis to Assess Employment Competitiveness Strategies: A Data Science Perspective

Article Open Access
This study aims to identify and analyze the factors influencing the employment competitiveness of graduates from higher vocational colleges in China and evaluate the impact of targeted programs designed to enhance these factors on graduates' employability. The research involved 17 experts and 100 in…

The outcomes of project-based learning with problem solving using generative artificial intelligence

Article
Project-based learning with problem solving using generative artificial intelligence, or the 2Pro learning system using generative AI, is a research tool designed with the concepts of project-based learning that primarily encourages learners to engage in self-learning based on their interest, aptitu…

Application of Digital Teaching Materials Based on Flipped Learning Model in Civics Education in Elementary School

Article Open Access
—This research aims to improve students' understanding of Pancasila Student Profile Values by implementing Flipped Learning by combining it with digital teaching materials according to the characteristics of students in elementary schools. In addition, this research also aims to create practical dig…

The Effect of Self-Efficacy and Problem-Solving Skills on Social Skills Through on-the-Job Training in Indonesian Aviation Cadets

Article Open Access
Cadets of the Airport Electrical Engineering Study Program at Aviation Polytechnic face challenges in maximizing On-the-Job Training (OJT). Self-efficacy and problem-solving skills are believed to influence OJT success and also support the development of social skills which are crucial in the dynami…

Evaluation of architecture and engineering students’ attitudes towards online education in Türkiye with technology acceptance model

Article
Purpose: This study examines the influence of disciplinary differences and applied practices between architecture and engineering on students’ cognitive and affective responses to online education systems by employing the Technology Acceptance Model (TAM). Design/methodology/approach: A questionnair…

Designing and evaluating alternative livelihoods for shark conservation: A case study on thresher sharks in Alor Island, Indonesia

Article Open Access
The pelagic thresher shark Alopias pelagicus is an Evolutionarily Distinct and Globally Endangered species primarily threatened by overfishing. Indonesia is the world's largest shark fishing nation, and in Alor Island, thresher sharks have been a primary target for small-scale fishing communities fo…

VR-Based Workplace Training and Spaces of Learning: A Social Space Study of VR Training for Apprentice Electricians

Article Open Access
Context: This study uses a social space approach to investigate Virtual Reality (VR)-based workplace learning in the context of apprenticeship training in the electronics industry in Switzerland. It was one part of a project which developed a prototype VR environment that enables apprentices to prac…